Little Alchemy is often a bet on learning from your errors.
It’s free, and it’s intended for iPhone and Android (through Google Play); you can even play online.
The policies of play are simple. Beginning from four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you get another “element,” which may or might not be combinable consequently. Elements are added by dragging one over another, after which either nothing happens (given that they don’t make something totally new), or perhaps a new icon appears within their place. You can a component to itself; air + air = pressure, for instance. There are 560 stuff you may make, plus one bonus item (which I found about halfway through.) You’ll get dropping and dragging once you have a very few minutes to spare, looking to create an additional element.
The screen shows the weather you’ve already made for the right; the left side in the screen is for combining elements. A counter towards the bottom shows you the number of elements you’ve made out of the potential 560. (The screenshot was apparently taken during an earlier iteration with the game, when only 500 elements could possibly be created.) You’ll be able to set the library to exhibit either every one of the elements you’ve created, or only the ones that could sometimes be combined; “final elements” are the end of the road and can’t be familiar with create additional factors. You can also elect to have final elements underlined, so you can differentiate between them. “Flood” within the screenshot is a final element.
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